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Leveraging the Design of Video Game Tutorials to Improve Software Training

Wed, Oct 18, 9:00 to 9:50am EDT (9:00 to 9:50am EDT), Doubletree Main Conference Center - Seminole, Sun & Surf I

Short Description

Unlike other software, video games come packaged with a tutorial that quickly teaches players about the affordances, interactions, and limitations of the game. In this study, we analyzed the micro- and macro-level structures associated with six video game tutorials to gain insight into how these tutorials work so efficiently. We then developed a framework for designing tutorial-like experiences that can be applied to the training of other software tools (e.g., Adobe products).

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