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AECT 2022 Convention Page
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This session is designed for world language instructors who are interested in making their courses more engaging and effective. The presentation will focus on defining gamification and presenting quest-based learning as a form of content gamification. It will discuss the advantages of incorporating quest-based learning (QBL) into the world language curriculum and conclude with examples of quest-based activities in Canvas, WordPress, and Google Sites.
Contributor: Georgia Konstantinou, Boise State University
Contributor: Brett E. Shelton, Boise State University