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This study investigates computational thinking (CT) in a tabletop game design summer camp, as opposed to traditional views of CT being computer-based. The researchers used CT concepts to analyze campers’ analog tabletop game designs. The research sought to answer whether what computational thinking manifested during a youth analog game design activity? The researchers identified four manifestations of CT during the camp: abstracting and modularizing; incrementing and iterating; reusing and remixing; and testing and debugging.
Contributor: Lucas John Jensen, Georgia Southern University
Contributor: Jackie Kim, Georgia Southern University