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Using ClassCraft as a Formative Evaluation Tool for Effect on Student Motivation

Wed, Oct 18, 7:00 to 7:50am EDT (7:00 to 7:50am EDT), AECT Virtual Sessions, Zoom Room 14

Short Description

ClassCraft is explored as a tool for formative assessment to increase student self-motivation. Gamification of learning is implemented as a motivating factor to improve student learning. Data on student performance will be collected and analyzed to demonstrate the effectiveness of ClassCraft as a formative evaluation tool. Basic Psychological Needs Theory provides the framework for the research, with underperforming students being the audience of the study.

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