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The Impact of Gamification Upon Technology Acceptance and Self-Efficacy Among Senior Adults

Mon, Oct 16, 7:00 to 7:50am EDT (7:00 to 7:50am EDT), AECT Virtual Sessions, Zoom Room 13

Short Description

Gamified learning, in which game-like elements are used to support learning, has been associated with positive emotional experiences, engagement, and motivation among children and young adults. This study investigates the impacts of gamification upon senior adult learners in a technology training course. During the session, attendees will experience a gamified learning approach that allows them to immediately apply and understand gamified strategies. K-12 educators, higher education professors, and researchers will benefit from this presentation.

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