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AECT 2022 Convention Page
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In this presentation, you will learn about how a 360-degree educational game can enhance learning by replicating real-life experiences in an online, risk-free environment. The game aims to prepare librarians to engage in empathetic listening and practice emotional intelligence when hosting group sessions similar to book clubs. From concept to active research, learn how a 360-degree experience can immerse people to have a conversation within a safe space while simulating real interaction with people.
Contributor: Kimberly DeFusco, University of South Florida
Contributor: Vanya Tsvetkova, University of South Florida
Contributor: Denise Shereff, University of South Florida
Contributor: Jeanette Abrahamsen, University of South Florida
Contributor: Yiping Lou, University of South Florida