Sign In
Personal Schedule
Change Preferences
Search
Browse By Day
Browse By Time
Browse By Person
Browse By Group
Browse By Session Type
Browse By Research Area
Search Tips
AECT 2022 Convention Page
X (Twitter)
Full Session: Poster Session
5. Using Educational Gameplay to Promote Preservice Teachers’ Critical Thinking, Creativity, Communication, and Collaboration Skills - Contributor: Erin Wachter, University of Northern Colorado; Contributor: WeiHsuan Lo, University of Northern Colorado; Contributor: Heng-Yu Ku, University of Northern Colorado
13. Cracking the Code: Unraveling the Mysteries of In-Video Dropout in Online Learning Environments - Contributor: Ray Opoku, University of Florida; Contributor: Hyunju Oh, University of Florida; Contributor: Wanli Xing, University of Florida
95. Can you code this for me: A pilot study exploring the cost and reliability of machine-powered data coding - Contributor: Shiyao Wei, Florida Stata University; Contributor: Ran Bi, SAS Institute
96. Considering the Socio-Technical-Pedagogical Usability Framework and Vocational Video Based Instruction for a Learner with Autism - Contributor: Charles Scott Thull, Old Dominion University
97. Fostering Middle School Students’ Computational Thinking Competency in Game-based Learning - Contributor: Yanjun N/A Pan, Southern Methodist University; Contributor: Elizabeth Adams, American Institutes for Research; Contributor: Paul Foster, Southern Methodist University; Contributor: Lawrence Klinkert, Southern Methodist University; Contributor: Emma Goff, Southern Methodist University; Contributor: Ching-Yu Tseng, Southern Methodist University; Contributor: Leanne R. Ketterlin-Geller, Southern Methodist University; Contributor: Eric C. Larson, Southern Methodist University; Contributor: Corey Clark, Southern Methodist University
98. Data integration challenges when using Multimodal Learning Analytics in collocated collaboration - Contributor: Robin Jephthah Rajarathinam, University of Illinois Urbana-Champaign; Contributor: Jina Kang, University of Illinois Urbana-Champaign
99. Digital Game-based Learning for English as a Second Language Acquisition: A Review of Design and Learning Outcomes - Contributor: Yueqi Weng, Purdue University; Contributor: Wanju Huang, Purdue University
100. Factors Impacting Technology Integration in the Classroom: Literature Review - Contributor: DaQuita Pounds, Boise State University; Contributor: Lida J Uribe-Flórez, Boise State University; Contributor: Jesús H Trespalacios, Boise State University; Contributor: Kerry Rice, Boise State University
104. Will AI Transform Education? An Investigation of Teachers perceptions of ChatGPT - Contributor: Michelle Mesa, Florida Gulf Coast University; Contributor: Nate Turcotte, Florida Gulf Coast University
105. Investigate pre-service teachers’ learning behaviors and their relationship with academic performance through LMS log data - Contributor: Peixia Shao, UT Austin; Contributor: Chen Meng, Indiana University Bloomingtonn; Contributor: Zilong Pan, University of Texas at Austin; Contributor: Min Liu, Univ. of Texas at Austin
114. The Impact of Immersive Virtual Reality on Cognitive Load and Learning Biological Reactions - Contributor: Payton Walters, Oklahoma State University; Contributor: Fatima Rezaie Rezaie Navaie, Oklahoma State University; Contributor: Adam Schovanec, Oklahoma State University; Contributor: Olaitan Kushimo, Oklahoma State University; Contributor: Kirtika Panwar, Oklahoma State University; Contributor: Areej Mansour, Oklahoma State University; Contributor: Matthew Christian, Oklahoma State University; Contributor: Tutaleni I. Asino, Oklahoma State University