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This research reports the results of a literature synthesis conducted on digital gaming in education research literature. Seventy-three digital gaming research articles in education were identified through a systematic literature search and were coded across several relevant criteria. Most research literature appears in the context of K-12 and higher education, and most literature appears to rely on experimental methods of research. The results also demonstrate that literature in digital gaming in education lacks completeness in reporting vital information, such as treatment intensity and duration, gaming platforms, or the number of players in a game. The missing information is vital in understanding the scope and direction of digital gaming research in education. Recommendations for future research are provided.
Albert Dieter Ritzhaupt, University of Florida
Nathaniel Poling, University of Florida
Chris Atkinson Frey, University of Florida
Margeaux C. Johnson, University of Florida