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Digitally Curious: A Qualitative Case Study of Students’ Demonstrations of Curiosity in a Technology-Rich Learning Environment

Sun, April 15, 12:25 to 1:55pm, Vancouver Convention Centre, Floor: Second Level, East Room 2&3

Abstract

Curiosity is an important construct for educators as it is connected with knowledge and higher-order thinking, goal-oriented behavior, motivation, and persistence and negatively correlated with boredom and anxiety. However, no studies existed exploring curiosity in a technology-rich learning environment. This study sought to identify and examine whether students demonstrate curiosity in a sixth grade mathematics classroom with technology-integrated learning and if so, how and why. A case study methodology was used with 13 students purposefully selected from a Title I sixth grade class to participate. Data were collected from semi-structured interviews. A total of 60 codes and four categories were identified. Three themes emerged: 1) digital play; 2) welcome and unwelcome scaffolds; and 3) action is power; power follows ideas.

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