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The purpose of this study was to identify the gaming practices, attitudes, and experiences of freshman teacher education students, as part of a broader effort to understand how such students’ gaming practices might be leveraged in efforts to introduce game-based learning into K-12 education. The study utilized survey methodology to gather data from 223 freshman education majors at a large university. Less than half (93) of the respondents indicated that they currently played games, and even these students reported relatively low engagement with gaming and game-related practices. However, gamers differed from nongamers on self-perceptions as technology adopters and on their interest in learning with games; still, both groups’ overall perception of digital technology’s importance in their future profession was limited.