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Youth participate substantially in online creative communities but how much and who participates can vary dramatically across these spaces. In this study, we examine an emergent and collaborative activity largely maintained by young women in the Scratch Online Community. With over 200 participants, they appropriated spaces on the website to engage in role-playing games, drawing on programming, story-telling, and improvisation, to create their world. We describe the roles, rules, and practices that sustain their activity. We also examine the ways in which they construct their gender and media creator identities. In the discussion, we describes areas for future study to understand what computational and media competencies they are developing and how gender interfaces with participation in this programming community.
Ricarose Roque, Massachusetts Institute of Technology
Deborah A. Fields, Utah State University
Joanna L. Siegel, University of Pennsylvania
David Eric Low, The University of Pennsylvania
Yasmin B. Kafai, University of Pennsylvania