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What digital technology engages and enables are beyond skills, or digital media literacy. Literacy is insufficient to respond to the digital challenges. Digital technology evokes different curricula through both epistemological and methodological means. It creates inventive and provocative spaces for engagement. Using human-computer interaction examples and drawing upon “electracy” (Ulmer, 2003) and embodied pedagogy, this paper addresses the potential of digital media as a critical mode of curricular making in innovative, visible, and socially immersive ways