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Instructional Technology SIG: How Are Computer Games and New Media Changing Text Comprehension and Learning?

Tue, April 17, 2:15 to 3:45pm, Sheraton Wall Centre, Floor: Third Level, South Pavilion Ballroom C

Session Submission Type: Symposium

Abstract

As digital texts, such as in tablet computers, e-books, and web-based reading interventions become popular, they provide potential for computer game-like interaction in books to improve comprehension.
Recreational reading is declining. Children lacking basic comprehension skills also tend to engage in less recreational reading (Biancarosa & Snow, 2004). Computer games with digital texts have potential to motivate children to read.
This panel will discuss: (1) How can educational games be embedded in text? What game features improve reading? (2) How can researchers assess reading gains resulting from games? How can stealth assessment be designed into digital text with computer games, to gather “process” variables as children read? (3) What forms of educationally valuable interactive e-books might emerge in the marketplace?

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