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Session Submission Type: Symposium
Promoting digital literacy has been an important goal for educators in the internet age. But recently there is growing interest that one aspect of digital literacy - computational thinking - is a skill that has implications far beyond computers use (Wing, 2006). Computational thinking is the use of the type of algorithmic processes common in computer programing, but useful in solving many everyday problems. As the new field of computational thinking emerges, we need to develop tools to observe and assess it. This session presents five papers on identifying and studying computational thinking in diverse situations. Together these papers provide insight into the scope and complexity of computational thinking as well as the methodologies for assessing it.
Computational Thinking in Game Environments: How Do We Know It When We See It? - Karen L Michaelson, University of Maryland - Baltimore County
Children Programming Games: A Strategy for Measuring Computational Thinking - Jill Denner, Education, Training, and Research Associates; Linda L. Werner, University of California - Santa Cruz; Shannon Campe, ETR Associates
Students’ Construction of Science Simulations: “Is That Real Enough?” - Brian J. Foley, California State University - Northridge
Code Literacy: Developing Computational Literacy Skills Through Artifact Construction - Cameron L. Fadjo, Teachers College, Columbia University; John B. Black, Teachers College, Columbia University
Using artifact-based interviews to study the development of computational thinking in interactive media design - Karen A. Brennan, Harvard University; Mitchel Resnick, Massachusetts Institute of Technology