Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Help
About Vancouver
Personal Schedule
Sign In
Session Submission Type: Roundtable Session
Studies of learning through games and participation in game-based fan communities have demonstrated varied outcomes such as literacy development, IT fluencies, scientific reasoning, and the understanding of history (Gee, 2003, 2004; Hayes, 2008, 2008b; Squire 2004; Steinkuehler, 2007). Building on this past work, this symposium focuses on acquisition of particular kinds of literacy—computational literacy and the acquisition of specialist English—through game modding. Modding refers to the modification of content or ways of playing games to perform a function not originally intended by game designers. This symposium brings together research and findings from studies about learning through modding in informal learning context like an online modding community as well as learning designed games-based after-school setting.
Impact of Gaming and Programming Affinities on Learning to Mod - Shree Durga Subramanian, Northeastern University
Language in a Modding Community: Learning English for a Specific Purpose - Yoonhee Naseef Lee, Arizona State University
The Playable Stories System: Learning programming and 3D role-playing game design as socially relevant practice - Adam Ingram-Goble, Arizona State University - Tempe