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Session Submission Type: Symposium
Though the use of board games for teaching and learning is not new (Fine, 1983), new board games styles (e.g., Leacock, 2007), new focus on computational literacy (e.g., diSessa, 2000), and new focus on games and learning (Gee, 2007) has created interest in the affordances of board games for learning and the differences from video games for learning (Berland & Lee, 2011; Zagal, Rick, & Hsi, 2006), including an emphasis on collaboration, ease of design iteration, and an increased accessibility, particularly in rural are not well-networked locations. This symposium collects learning scientists representing four different perspectives on how physical games can foster learning, collaboration, and design thinking.
Using Game Design to Promote Play-based Science Inquiry Learning - Kylie A. Peppler, Indiana University - Bloomington; Melissa Sommefeld Gresalfi, Vanderbilt University; Charlene Ann Volk, Indiana University; Jacqueline Barnes, Indiana University; Rafi Santo, Indiana University - Bloomington
Collective Gaming: Lessons for Designing 21st-Century Classroom Learning - Joshua Adam Danish, Indiana University; David Phelps, Indiana University
Help Seeking and Computation in a Collaborative Board Game Task - Sean C. Duncan, Indiana University; Melanie Boecking, The University of Texas - San Antonio; Matthew W. Berland, University of Wisconsin - Madison
Spinners, Dice, and Pawns: Using Board Games to Prepare Learners for Agent-Based Modeling Activities - Michael S. Horn, Northwestern University; Izabel Duarte Olson, Northwestern University