Session Submission Summary

Massively Multiplayer Online Games, Teenage Guys, and Learning: Experiments in an After-School Game-Based Casual Learning Lab

Mon, April 16, 10:35am to 12:05pm, Sheraton Wall Centre, Floor: Fourth Level, North Port Alberni

Session Submission Type: Symposium

Abstract

Compelling evidence of learning in virtual worlds is beginning to emerge, along with positive assessments of programs based on such technologies. For the past two years, we have hosted an informal out-of-school lab for adolescent boys from local (mostly rural) areas using the commercial online game World of Warcraft as a vehicle for the development of pro-academic practices and dispositions such as digital and print literacy, problem solving, and pro-social skills. In this symposium, we detail findings from this program in terms of reading, information literacy, social reasoning, and epistemological beliefs. We introduce the program design and research methods used, then present empirical findings on each listed theme, followed by a critique of our work by an outside scholar.

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