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Angle instruction often begins with familiar, real-world examples of angles, but the transition to more abstract ideas can be challenging. In this study, we examine 20 third and fourth grade students completing a bodily-based angle task in a motion-controlled learning environment using the Kinect. We present overall pre- and post-test results, showing that the task enhanced learners’ developing ideas about angles, and we describe two case studies of individual students, looking in detail at the role the body plays in the learning process. We found that the development of a strong connection between the body and the abstract representation of angle was instrumental to learning, as was using the body to make the same angle in multiple ways.
Carmen Petrick Smith, University of Vermont
Barbara Anne King, Florida International University
Jennifer Hoyte, Florida International University
Tegan Garon, The University of Vermont
Lisa Watts Natkin, The University of Vermont