Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse By Descriptor
Search Tips
Annual Meeting Theme
Exhibitors
About Philadelphia
About AERA
Personal Schedule
Sign In
X (Twitter)
This study investigated the role of customization as function of user control in a Massively Multiplayer Online game, Lord of the Rings Online. It extends and adds to the studies examining the effects of choice as a vehicle to understanding users’ dynamic relationships with new media. Sixty-six participants’ data were collected over ten hours of gameplay in four sessions to measure the effects of customization on players’ engagement. Participants’ gameplay experience was assessed with Likert Scale questionnaires and semi structured interviews. Results indicate that players who were able to customize various aspect of the game became increasingly more engaged over time than those who did not get to customize. Implications of the results are discussed using Self-Determination Theory.