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There is growing interest among educators today in using video games to assess and support students’ learning. However, only a few studies provide empirical evidence that supports this approach. The present study aims to investigate how varying a game design element, nonlinearity, influences the effectiveness of such an assessment. Nonlinearity refers to the degree of freedom given to players regarding gameplay sequences and problem-solving actions and strategies. Two versions of a computer game (Newton’s Playground) are used in the study to investigate the effects of nonlinearity on psychometric properties, learning, and enjoyment.