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Improving Item Bank Deficits by Modifying Existing Items: A Nudge Versus a Shove

Sat, April 5, 2:45 to 4:15pm, Convention Center, Floor: 100 Level, 111A

Abstract

Abstract
In computer-based tests (CBT), the ideal distribution of item difficulty reflects the distribution of examinee’s ability, but often tests have a shortage of items toward the harder end of the spectrum. This investigation examines whether existing multiple-choice type items with a known difficulty value could be modified to increase item difficulty in a predictable way. Items from a large item bank were modified by either replacing a distractor (the “nudge” method) or adding a second key to create a new multiple-response type item (a more substantial revision called the “shove” method). Results suggest that the “shove” method was more successful in predictably creating more difficult items.

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