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There are not many studies aiming at facilitating the learning of children with intellectual disabilities with the help of technology. The complex structures of interfaces and of input devices have not helped people with special conditions to use computers effectively at all. There are computer laboratories that provide students with the latest technology and resources in special education schools; however students with intellectual disability cannot always find the appropriate software and input devices which would assist them in eliminating barriers. This study implemented a Kinect-based serious game as learning and assessment material for special education students. According to our observations and feedbacks from teachers the use of Kinect-based technologies might be appropriate for the students with intellectual disabilities.
Dincer Ozoran, Atilim University
Filiz Cicek, Middle East Technical University
Kursat Cagiltay, Middle East Technical University