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Through this case study, we share an instructor’s perspective on how games and augmented reality was incorporated into a middle school setting as a means of establishing an ill-structured problem that learners would use as an end-of-year capstone experience. The paper provides background on both the challenges and benefits of using PBL-based game design as a means of supporting student knowledge construction, learning communications, and the contribution of their own identity as part of a shared solution to the ill-structured problem of: We want to make a game.
Scott Joseph Warren, University of North Texas
Jonathan Gratch, University of North Texas
Jenny S. Wakefield, University of North Texas