Paper Summary
Share...

Direct link:

Villainous: A Middle School Capstone Game Experience Using Augmented Reality

Sat, April 5, 8:15 to 10:15am, Marriott, Floor: Fourth Level, Franklin 7

Abstract

Through this case study, we share an instructor’s perspective on how games and augmented reality was incorporated into a middle school setting as a means of establishing an ill-structured problem that learners would use as an end-of-year capstone experience. The paper provides background on both the challenges and benefits of using PBL-based game design as a means of supporting student knowledge construction, learning communications, and the contribution of their own identity as part of a shared solution to the ill-structured problem of: We want to make a game.

Authors