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Session Type: Symposium
Computer games have been used as learning tools. However, more research needs to be done exploring the use of these games as assessment tools. Some of the research questions that need to be addressed include: Do games capture evidence of underlying cognitive processes? Can we use games designed around particular learning progressions to gather valid evidence of students’ knowledge and abilities? This symposium explores issues related with games designed to assess particular learning progressions (e.g., Argumentation or Functions).
Equations Squared: Combining Educational Game Design Theory With an Equations Learning Progression to Design a Mathematics Assessment Game - Paul Gestwicki, Ball State University
Designing a Cryptography Game to Assess Student Understanding With Respect to a Learning Progression for Mathematical Functions - Edith Aurora Graf, ETS; Paul Gestwicki, Ball State University; Meirav Arieli-Attali, ETS
Designing Game Activities to Assess Students’ Argumentation Skills - Yi Song, Educational Testing Service; Jesse R. Sparks, Educational Testing Service
Search for the Optimal Balance Among Learning, Psychometric Qualities, and Enjoyment in Game-Based Assessment - Yoon Jeon Kim, Worcester Polytechnic Institute; Valerie J. Shute, Florida State University