Session Submission Summary

Designing and Implementing Educational Games: Exploring How to Increase the Effectiveness of Games for Learning

Sun, April 6, 10:35am to 12:05pm, Marriott, Floor: Fourth Level, Franklin 6

Session Type: Symposium

Abstract

Over the past few decades educational games have received a significant amount of interest due to the unique affordances provided by interactive game environments. O’Neil and Perez (2008) pointed out that although there are many hypothesized reasons for games to be effective, the research literature still lacks studies examining how these games should be designed to increase learning. The purpose of this session is to present new research aimed at informing educational game design. Papers explore aspects such as self-explanation and feedback, embodied gameplay, pairing narrative games with paper-based activities, learning mechanics, and collaborative play. The games presented in this session cover a wide variety of educational topics areas including as reading, physics, geometry, and mechanical advantage and gears.

Sub Unit

Chair

Papers

Discussant