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Session Type: Symposium
Grounded in activity system theory, this research focuses on high-quality school, library, and community-based settings that position urban youth as engaged learners through the use of digital technologies. Our purpose is to determine the features of technology-mediated settings that result in learning and engagement. This one-year study employs a qualitative multi-case study design that includes three formal and non-formal sites where youth actively and consistently use technology. Activity system analysis as well as ethnographic methods were used for deep analysis of each setting. Within-case and cross-case analyses illustrates that digital media use and creation was central to each activity system while equal distribution of labor was evident and opportunities for youth to explore their identities was commonplace.
“How Can I Make That?” Teens Helping Teens Use Technology Within a Public Library Program - Cassandra Scharber, University of Minnesota; Kris Isaacson, University of Minnesota - Twin Cities
Texts, Critical Talk, and Technology: A Classroom Setting That Inspires - Cynthia J. Lewis, University of Minnesota; Tracey Pyscher, University of Minnesota
Learning Media Skills Through Addressing Local Issues: A Technology-Mediated Community Organization Gives Youth Voice - Cassandra Scharber, University of Minnesota; Cynthia J. Lewis, University of Minnesota; Kris Isaacson, University of Minnesota - Twin Cities; Tracey Pyscher, University of Minnesota