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Active Video Gaming in Physical Education: A Critical Exploration

Thu, April 16, 2:15 to 3:45pm, Hyatt, Floor: East Tower - Purple Level, Riverside West

Abstract

The focus of this presentation is on the use of video games in school physical education. In the presentation results from a four-year study in Sweden with the aim to investigate the educational values of exergames and the learning regarding the body, physical activity and health that take place in young peoples playing of exergames is presented. The study is carried out through analysis of the content offered in the games, as well as video- and audio recordings of ongoing video gaming in school. Data has been gathered both during three PE lessons with 25 students and in two groups of three students playing once a week for 90 minutes during ten weeks.

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