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We report a study examining twenty 9th grade students’ mathematics knowledge, motivation, and identity change through projective reflection using the Game Network Analysis (GaNA) framework with DimensionM. GaNA was conceptualized for facilitating teachers in selecting and using games. Projective reflection is an identity change process catalyzed by digital game play and facilitated by reflection and discussion activities focused within a domain. Data sources included pre-post mathematics and motivation assessments, interviews, and in-class participant and video observations. T-tests and case analysis were used to explore several students’ identity change through projective reflection. Overall, students had statistically significant gains in mathematics. Students engaged in identity exploration activities that allowed them to value mathematics. The implications of projective reflection and GaNA are discussed.