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Many previous studies of gender in gaming have focused on individual-level mechanisms for women’s participation (i.e., what is it about women that precludes them from playing). Scholarship either refuses to consider gender at all or renders it an insignificant variable (Jensen & de Castell, 2010). But less attention has been paid to the culture of game communities and the constraints that exist for women to participate. We will build on this second body of literature by using an analytical frame that focuses on the conditions of gaming environments that may spur unequal participation by analyzing conditions in three online communities. We also describe the learning constraints and impacts that this has on women in these communities.