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How Being in Flow Affects Engagement, Immersion, and Learning: An Empirical Study in Game-Based Learning Environments

Mon, April 20, 10:35am to 12:05pm, Sheraton, Floor: Fourth Level, Chicago VI&VII

Abstract

In this paper we investigate the impact of being in flow (operationalized as the perceptions of challenge and skills) in game-based learning environments on engagement (i.e., heightened concentration, interest, and enjoyment) and immersion, and the effect of engagement and immersion on perceived learning. The data was gathered through a psychometric survey from players of two different learning games (Quantum Spectre: N = 134 and Spumone: N = 40). The results show that flow is a strong predictor for both the engagement and immersion, as well as for perceived learning as mediated by engagement and immersion.

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