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The digital culture is the world current students experience so higher education faculty should develop knowledge about instruction that engages digital learners. This study explored how gamification was used Teacher Education. It also investigated how gamification of the course affected student engagement and learning. Design-based research, incorporating mixed methods of data collection and analysis, were utilized to develop and refine the Gamified TPACK Teacher Quest. Findings indicate that the use of game play promoted a deeper understanding of knowledge needed for technology-enhanced teaching and enabled teacher candidates to visualize how to gamify their own instructional practice. The findings provide guidance for teacher and technology educators on how to design courses incorporating gamification strategies. Recommendations are also made for course development.