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Promoting Science Knowledge Through an Educational Game: GlobalEd 2

Fri, April 17, 2:15 to 3:45pm, Sheraton, Floor: Second Level, Superior B

Abstract

The GlobalEd 2 (GE2) is a web-based educational game designed to promote science knowledge, interest in science pursuits and science self-efficacy among students situated in an international context. Results are reported for 343 middle-grade students (GE2 Ss & Comparison Ss) from urban schools regarding science knowledge, interest in science pursuits and science self-efficacy. Results demonstrated a significant GE2 effect in Science Knowledge over the comparison Ss (p<.05) and a significant interaction of Gender X Group for Interest in Science Pursuits, wherein GE2 girls scored significantly higher than girls in the comparison group (p=.05). No significant effects were found for science self-efficacy (p>.05). Results are discussed within the context of PBL and gaming contexts as an educational tool in STEM education.

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