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The GlobalEd 2 (GE2) is a web-based educational game designed to promote science knowledge, interest in science pursuits and science self-efficacy among students situated in an international context. Results are reported for 343 middle-grade students (GE2 Ss & Comparison Ss) from urban schools regarding science knowledge, interest in science pursuits and science self-efficacy. Results demonstrated a significant GE2 effect in Science Knowledge over the comparison Ss (p<.05) and a significant interaction of Gender X Group for Interest in Science Pursuits, wherein GE2 girls scored significantly higher than girls in the comparison group (p=.05). No significant effects were found for science self-efficacy (p>.05). Results are discussed within the context of PBL and gaming contexts as an educational tool in STEM education.
Scott W. Brown, University of Connecticut
Kimberly A. Lawless, University of Illinois at Chicago
Lisa J. Lynn, University of Illinois at Chicago
Kamila Brodowinska Bruscianelli, University of Illinois at Chicago
Jeremy Riel, University of Illinois at Chicago