Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
What to do in Chicago
Personal Schedule
Sign In
X (Twitter)
In Event: 29.091 - Poster Session 4
In Poster Session: 29.091-4 - Game Design and Game-Based Learning
According to Pekrun and Stephens’ (2010) achievement emotions framework, the four activity emotions (enjoyment, relaxation, anger, boredom) can influence learning via variables like motivation or concentration. Twelve video game characters were designed in three different modalities (static image, animation, and animation with sound) to specifically evoke those four emotions. In a between-subjects design, 48 American and 62 German middle schoolers were surveyed about their emotional reactions to the different stimuli. Results show the participants’ emotional evaluations matched the intended emotion, and design features such as color (bright vs. dark) and sound were significantly related to particular emotions.
Melissa L. Biles, New York University
Jessica M. Szczuka, University of Duisberg-Essen
Nicole C. Krämer, University of Duisberg-Essen
Jan L. Plass, New York University