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Simply knowing about technology and having the pedagogical skills to apply it has historically proved insufficient for contending with the dynamics of curriculum modification, student input, and other emergent challenges associated with classroom instruction. As a result, the authors have revised Mishra and Koehler’s (2006) TPACK framework to include Learning Theory (TPACK-L), a way to smooth and sustain the wise integration of technology into teaching. This has led to the development and implementation of a novel assessment tool built through the adaptation of a commercially available card game, CARD-tamen™. Preliminary analysis of player audio data suggests that gameplay may serve as a reliable means of pre- and in-service educator evaluation and a measure of TPACK-L competency as a whole.
Beomkyu Choi, Grand Valley State University
Stephen Thomas Slota, University of Connecticut Health Center
Benedict Lai, University of Connecticut
Michael F. Young, University of Connecticut