Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
What to do in Chicago
Personal Schedule
Sign In
X (Twitter)
This research presents a broad classification system that attempts to distinguish between types of talk around an educational video game in a classroom, with the hope that a classification system can provide a qualitative foundation for subsequent triangulation of game-related classroom data with game telemetry data or test performance data. The presentation will introduce the classification system that was created based upon a pilot study on classroom discourse around the game Citizen Science. Based upon this, we will discuss how the classification system will provide a framework for detecting qualitative patterns in data, and how it can support triangulation of classroom interaction data with game telemetrics, thus contributing to bridging the gap between in-depth qualitative techniques and big data techniques.
Amanda Marie Barany, Games + Learning + Society
Christian Schmieder, University of Wisconsin - Madison
Kurt D. Squire, University of Wisconsin - Madison