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Toward a Classification of Types of Talk Around Video Games in a Classroom Setting

Sun, April 19, 12:25 to 1:55pm, Hyatt, Floor: East Tower - Purple Level, Riverside West

Abstract

This research presents a broad classification system that attempts to distinguish between types of talk around an educational video game in a classroom, with the hope that a classification system can provide a qualitative foundation for subsequent triangulation of game-related classroom data with game telemetry data or test performance data. The presentation will introduce the classification system that was created based upon a pilot study on classroom discourse around the game Citizen Science. Based upon this, we will discuss how the classification system will provide a framework for detecting qualitative patterns in data, and how it can support triangulation of classroom interaction data with game telemetrics, thus contributing to bridging the gap between in-depth qualitative techniques and big data techniques.

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