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Performance, Self-Efficacy, and Socioeconomic Status: The Implementation of an Immersive Virtual Environment–Based Science Assessment in Diverse School Environments

Fri, April 17, 2:15 to 3:45pm, Sheraton, Floor: Fourth Level, Chicago VI&VII

Abstract

School socioeconomic status (SES) is strongly associated with student achievement, with low school SES correlating to low achievement. Low achievement negatively impacts student self-efficacy beliefs, which are a predictor of future academic success. Therefore, it is important to find a way to provide positive experiences for all students in order to reverse the SES relationship. Within science education, immersive virtual environments (IVEs) are a promising tool, providing students with mastery experiences, which in turn can positively impact their science self-efficacy beliefs. In this study, a cross case analysis of the impact of SAVE Science, an NSF-funded project designed to assess middle school science content and inquiry through IVE-based modules, was conducted in two diverse middle schools to investigate this hypothesis.

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