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Teaching Training in a Kinect-Integrated, Virtual Reality Learning Environment

Fri, April 17, 8:15 to 9:45am, Marriott, Floor: Fourth Level, Sheffield

Abstract

In this design-based, mixed-method study, we designed and examined the impact of a virtual-reality-based, Kinect-integrated learning environment on the sense of presence and self-efficacy of teaching trainees. Data were collected via screen and video recording of 18 university teaching assistants’ participation performance, surveys, video-stimulated recall interview, and eye-tracking. Preliminary findings indicated that the VR- and Kinect-enabled learning environment supported and sustained the sense of presence, and helped to create a higher consciousness of class-management challenges for student teachers.

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