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Effects of a Virtual Kinesthetic Computer Game to Facilitate Proficiency and Interest in Science Learning

Sat, April 18, 2:45 to 4:15pm, Marriott, Floor: Sixth Level, Illinois

Abstract

Virtual kinesthetic computer utilizes human body as controller. This innovative human-computer interaction creates exciting learning atmosphere that rewards student inquisitiveness and exploration. The authors developed an innovative educational game, Picodroid, which integrates kinesthetic technology and problem-based learning to engage middle-school students in scientific inquiry. In this study 46 seventh-grade students from two science, technology, engineering and math (STEM) classes competed for two weeks to assemble subatomic particles to create elements in the periodic table. Knowledge tests, observations, and focus-group interviews were conducted to collect data. The results indicated that Picodroid improved students’ comprehension and increased their interest in making further inquiry. Suggestions are made with regard to the integration of kinesthetic games to afford learning opportunities.

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