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We introduce a game-based assessment approach to measure students’ learning choices. We describe our overarching principles and we present Posterlet in which students design posters and learn graphical design principles from feedback. We designed Posterlet to assess children’s choices to seek constructive positive/negative feedback and to revise. Several hundred NYC and Chicago middle-school students played Posterlet. Results showed that seeking negative feedback correlated with in-game learning and standardized measures of school achievement. Our research presents a first-of-kind examination of feedback choices, showing that the choice to seek negative feedback is a wise choice for learning and it can be measured. We can now develop and evaluate models of instruction that help students choose to seek feedback effectively.
Maria Cutumisu, University of Alberta
Kristen Pilner Blair, Stanford University
Daniel L. Schwartz, Stanford University
Doris B. Chin, Stanford University