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On the Benefits of Watching: Dota 2, Spectatorship, and Learning

Fri, April 17, 2:15 to 3:45pm, Sheraton, Floor: Fourth Level, Chicago VI&VII

Abstract

Multiplayer and competitive games, such as Multiplayer Online Battle Arenas (MOBAs) require players to master complex systems, sophisticated mechanics, and collaborative play. In this paper, we present a critical analysis (Squire, 2005) of Dota 2, a MOBA known for its steep learning curve and extended commitment of its players toward mastery, illustrating how a “close read” of Dota 2 and its community reveals that participatory spectatorship is integral to not only learning but also perseverance in learning to play the game. We seek to document how the emergence of live streaming, instructional videos, and the new framing of these games as “eSports” work in partnership with play, providing new opportunities for learning with Dota 2 and similar communities of media engagement.

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