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The Climate Change Narrative Game Education (CHANGE) project is developing an innovative prototype curriculum on Global Climate Change (GCC) science. GCC is a complex topic involving numerous factors and uncertainties making teaching this extremely important topic very difficult. The prototype employs a place-based futuristic gaming that uses: scientifically realistic narrative stories; local, place-based approach; simulations and games based on scientific data. Two pilot studies were conducted with 159 students in three schools. The results show that this innovative model had positive impacts on: helping high school students learn complex climate change science; engage in scientific and engineering practices, and increase interest in science and engineering.
Yiping Lou, University of South Florida
Glenn Gordon Smith, University of South Florida
Allan Feldman, University of South Florida
Ping Wang, University of South Florida
Ora D Tanner, University of South Florida
Denise Davis, University of South Florida
Molly Trendell Nation, University of South Florida
Lucille Moon-Michel