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Session Type: Symposium
Proficiency with argumentation is critical for college and career readiness in the 21st century. This symposium introduces several lines of research that focus on game-based assessment and learning of argumentation skills. Specifically, we present four games designed to collect a variety of evidence of students’ argumentation skills, and to support a wide range of argumentation activities. Each game project will discuss: a) the design features of the game-based assessment or learning environment, b) results from empirical studies, including student performance and engagement with the tasks, and c) implications for argumentation practice and instruction.
Designing a Game-Based Assessment Around Argumentation Learning Progressions: Seaball: Semester at Sea - Yi Song, Educational Testing Service; Jesse R. Sparks, Educational Testing Service; Wyman Brantley, Educational Testing Service
Game-Based Formative Assessment for Argumentation: Mars Generation One: Argubot Academy - Malcolm Bauer, ETS; Tanner Jackson, Educational Testing Service; Seth Corrigan, GlassLab Games; Erin Hoffman, GlassLab, Institute of Play; Maria Bertling, Harvard University; Christopher Kitchen, Educational Testing Service; Katherine Furgol Castellano, Educational Testing Service; Andreas H. Oranje, Educational Testing Service; Kristen E. Dicerbo, Pearson
Digital Games as Laboratories: Modeling Student Development of Argumentation Skills Through Gameplay Data - Seth Corrigan, GlassLab Games; Alison Atwater, iCivics
Cognitive Games for Policy Argumentation - Matthew Easterday, Northwestern University