Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
What to do in Chicago
Personal Schedule
Sign In
X (Twitter)
Session Type: Roundtable Session
The round table will address the theoretical and empirical basis of the game and simulations strategies one recommends to design and assess games and simulations. Design issues will include use of meta-analysis of value added instructional features, data mining approaches coupled with evidence-centered design when lead to support for instructional strategies that involve generation, discrimination, and scaffolding in a serious game, a domain-specific assessment approach instantiated in a domain-specific creative thinking measure, and feature analysis, e.g., ontologies of Next Generation Science Standards. These presentations will suggest how instructionally effective games and simulations can be developed. The features can be used either as specifications or in post hoc analyses of instruction or assessment, linked to diagnostic psychometric models.
Value-Added Approach to Game Research: Which Features Improve a Game's Effectiveness? - Richard E. Mayer, University of California - Santa Barbara
Predicting Learning Within a Serious Game - Carol McGregor Forsyth, Educational Testing Service; Arthur C. Graesser, The University of Memphis
Measurement of Domain-Specific Creative Thinking in a Team Training Simulation - Harold F. O'Neil, University of Southern California; Eunsook Hong, University of Nevada - Las Vegas
Feature Analysis as a Technology Design and Evaluation Tool - Eva L. Baker, University of California - Los Angeles