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Session Type: Paper Session
This TICL session focuses on the ways in which technological learning environments such as games, tutors, and social media can support teaching and learning of mathematics across age levels.
Improving Learning and Engagement Within Digital Games for Learning Through Intrinsic Integration and Play Testing - Andre R. Denham, The University of Alabama
Measurement in Learning Games Evaluation: Methodologies Used in Determining the Effectiveness of Math Snacks Games - Barbara Chamberlin, New Mexico State University; Karen M. Trujillo, New Mexico State University; Karin M. Wiburg, New Mexico State University; Alfred J. Valdez, New Mexico State University
Studying the Effect of Guided Learning by Teaching in Learning Algebra Equations - Noboru Matsuda, Carnegie Mellon University; Gabriel J. Stylianides, University of Oxford; Kenneth R. Koedinger, Carnegie Mellon University
Using the Lens of Complexity Theory to Examine a Second Chance at School Mathematizing Through Facebook - Yaniv Biton; Osnat Fellus, University of Ottawa; Sara Hershkovitz; Maurine Hoch
What Predicts Successful Use and Completion of an Adaptive Mathematics Software Intervention? - Jill Bowdon, American Institutes for Research; Christine M. Massey, University of Pennsylvania; Jennifer Diane Kregor, University of Pennsylvania; Janie Scull, University of Pennsylvania