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This study focuses on the exploration of a blended gamification system model, which is assumed to promote teachers’ knowledge generation. Problem-based learning and user-centered design approach were used as the theoretical frameworks that guide the system’s design and development process. The iterative process was based on feedback collected from teachers after each round of implementation. The results showed that the blended gamification system has effectively promoted teachers’ knowledge generation and sharing. Results and implications are discussed.
Xiaozhe Yang, East China Normal University
Lijia Lin, East China Normal University
Jiangshan Sun, East China Normal University
Beirong Lu, East China Normal University
Feng Li
Jian Zhao, East China Normal University