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Over the past four decades, there has been considerable focus on teaching youth how to engage in computational practices, from coding to design and engineering. However, few efforts have engaged youth in multiple forms of responsiveness that combine both on-screen and off-screen coding, design and making. This paper extends upon work to teach youth "bidirectionally responsive design," where sensors activate a response both on the screen and through the physical artifact. It extends upon limitations from the first workshop by providing case studies of youth created projects during the second workshop, which was more hands-on in nature, using projects from the first workshop as buildable models.We discuss some preliminary findings and future directions for understanding computing with multiple responsiveness.