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Session Type: Symposium
This symposium session brings together research on literacy, learning and digital games generated across a three year project exploring games-based learning in and out of school. The symposium presents a range of perspectives and case studies from across the project, and foregrounds issues, questions and possibilities raised as teachers and students worked together in relation to the three project foci: the use of games to support learning in disciplinary areas, critical analysis, and the making and use of games.
How It Looks From Their Side: Student Experience of School Use of Digital Games - Catherine Beavis, Griffith University
Production, Perception, and Enjoyment of Digital Games in Language Arts - Joanne O'Mara, Deakin University
Leveling Up? Digital Games, Inclusive Classrooms, and the Experiences of Diverse Learners - Leonie Rowan, Griffith University; Sarah Prestridge, Griffith University