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Session Type: Symposium
Consistent within the intent of the centennial issues of the AERA journals, we believe that our game design issues will move the field of educational research into the next 100 years. Such research knowledge will support the necessary but not sufficient basis for public knowledge advocacy.
The symposium will consist of four presentations: (1) Does a cognitive skill within a game transfer to performing the same skill in non-game contexts? (2) What is the impact of multiple pedagogical game components based on data mining approaches coupled with evidence-centered design? (3) What is the role of crowd sourcing as a formative evaluation technique for games? (4) What is the impact of using feature analysis as game specifications?
A Cognitive Consequences Approach to Game Research: What Is Learned From Playing Video Games? - Celeste Pilegard, University of California - Santa Barbara; Richard E. Mayer, University of California - Santa Barbara; Deanne Marie Adams, University of Notre Dame
Predicting Learning in a Serious Game With Multiple Pedagogical Components - Carol McGregor Forsyth, Educational Testing Service; Arthur C. Graesser, The University of Memphis
Use of Crowdsourcing as a Formative Evaluation Technique for Game Usability Studies - Harold F. O'Neil, University of Southern California; Ayesha Madni, University of California - Los Angeles
Use of Feature Analysis as Game Design and Evaluation Tool - Eva L. Baker, University of California - Los Angeles