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Session Type: Roundtable Session
These papers highlight possibilities in the complex everyday lives of young children. Offering a glimpse into children’s play, the presenters ask us to consider the impacts of using digital games as a means of facilitating spontaneous play, of offering curriculum children desire, of undermining the needs of children to make sense of violence, and of curating cartoon artworks and (re)appropriating signs to make meaning of digital stories.
Exploring Young Children's Many Forms of Game Play: An Ethnographic Case Study - Youn Jung Huh, Salem State University
Follow the Leader: Attending to the Curriculum-Making Potential of Preschoolers - Monica Miller Marsh, Kent State University - Kent; Ilfa Zhulamanova, Kent State University - Kent; Adonia Porto, Kent State University - Kent
Playing at Violence: Code Red Drills, "Bad Guys," and the Construction of "Acceptable" Play in Early Childhood - Katherine Kresin Delaney, University of Toledo
"Low-Performing" Students as Digital Curators and Text Designers in a Second-Grade Classroom - Ting Yuan, College of Staten Island, City University of New York