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Session Type: Poster Session
In this poster session, presenters explore the ways in which technology can be used to foster STEM education.
15. Assessment of Student Learning in the Geosciences Through Virtual Field Trip Games for Mobile Devices - Natalie Bursztyn, California State University - Fullerton; Brett E. Shelton, Boise State University; Andrew Walker, Utah State University; Mary Ann Parlin, Utah State University; Joel Pederson, Utah State University
16. Can Eye-Movement Modeling Examples Foster Learning of Procedural Problem-Solving Tasks? - Tim van Marlen, Utrecht University; Margot van Wermeskerken, Erasmus University; Halszka Jarodzka, The Open University of the Netherlands; Tamara van Gog, Utrecht University
17. Collecting and Creating Visual Representations Within a Technology-Mediated Astronomy Curriculum - Rebecca M. Quintana, University of Toronto; Cheryl Ann Madeira, OISE/University of Toronto; James D. Slotta, University of Toronto
18. Complex Systems Components and Transfer to Different Systems - Christopher Rates, University at Buffalo SUNY
19. Computer-Supported Collaborative Learning in STEM Domains: An Exploratory Synthesis - Roosevelt T. Faulkner, Indiana University - Bloomington; Kylie Ann Hartley, Indiana University; Cindy E. Hmelo-Silver, Indiana University; Heisawn Jeong, Hallym University; Alejandro Andrade, Indiana University - Bloomington
20. Promoting Understanding of Climate Change With Technology-Enhanced Graphing Activities - Jonathan Michael Vitale, University of California - Berkeley; Elizabeth McBride, University of California - Berkeley; Marcia Linn, University of California - Berkeley
21. Supporting Conceptual Understanding Through Richer Perceptual Experience - Seungoh Paek, University of Hawaii - Manoa; Daniel L. Hoffman, Kamehameha Schools
22. The Role of an Open Learner Model and Immediate Feedback on Metacognitive Calibration in MetaTutor - Reza Feyzi Behnagh, University at Albany - SUNY; Roger Azevedo, North Carolina State University; François Bouchet, Université Pierre et Marie Curie; Yan Tian, Albany State University
23. The Warp and Woof of Game-Centered Dialogic Activity Cycles in a Science Inquiry Unit - Steven J. Zuiker, Arizona State University; Kate T. Anderson, Arizona State University
24. Understanding the Role of Instructional Guidance in Microblogging-Supported Learning: A Multiple-Case Study - Tian Luo, Old Dominion University
25. University and School Partnership: Bring Water Sustainability Research to High School Classrooms Through Collaborative Design of Scenario-Based Science Simulations and Games - Yiping Lou, University of South Florida
26. Using Analogy Mapping to Teach Electricity With a Digital Game - Wendy B. Martin, Education Development Center, Inc.; Megan Silander; Katherine E. Culp, Education Development Center, Inc.
27. Using a Massively Multiplayer Online Game to Teach Evolution - Ji Eun Lee, Utah State University; Jody Clarke-Midura, Utah State University
28. Undetectable, Hands-Free Always-On Technology in the Classroom - Erick Sanchez Suasnabar; Shail Shah, New Jersey Institute of Technology; Xu Cai, New Jersey Institute of Technology; Yang Liu, New Jersey Institute of Technology; Michael Bieber, New Jersey Institute of Technology; Starr Roxanne Hiltz, New Jersey Institute of Technology